UNIVERSITY OF HERTFORDSHIRE COMPUTER SCIENCE RESEARCH COLLOQUIUM presents "Biologically and Cognitively inspired General Game Playing: Self-motivation from hidden structure in Sokoban, Gambler's Problem and Pacman" Tom Anthony (Adaptive Systems Research Group, School of Computer Science, University of Hertfordshire) 10 November 2010 (Wednesday) Lecture Theatre A154 Hatfield, College Lane Campus 1 -2 pm Everyone is Welcome to Attend Refreshments will be available Abstract: We use empowerment, a recently introduced information theoretic biologically inspired method for optimizing the flow of information through an agent's perception-action loop, allowing an agent with an unknown task to assign expected value to states in the environment. We demonstrate how an extension to this model allows an embodied agent to detect the dynamics and relevant structures in its environment that can be used, in conjunction with a method for clustering action sequences into `strategies', to maintain this quantity by selecting `preferred' action sequences. We show how this method provides a proto-heuristic for non-terminal states and can be used for self-motivation in taskless scenarios. We demonstrate, using a Sokoban-inspired box-pushing scenario, the Gambler's Problem, and a simplified Pacman game how this technique may prove to be a promising pathway to improved AI game playing. --------------------------------------------------- Hertfordshire Computer Science Research Colloquium http://homepages.stca.herts.ac.uk/~nehaniv/colloq