UNIVERSITY OF HERTFORDSHIRE COMPUTER SCIENCE RESEARCH COLLOQUIUM presents "Creating Game Creators - Present and future of procedural content in games" Dr. Tobias Mahlmann (IT University of Copenhagen, Denmark) 19 November 2014 (Wednesday) * * 11 am - 12 noon * * Hatfield, College Lane Campus * * Seminar Room LC108 * * Everyone is Welcome to Attend Refreshments will be available Abstract: Making video games is hard. Making "good" video games is even harder. It requires the authoring of levels, worlds, stories, game mechanics, and other content that are enjoyable and varied enough to entertain. Perhaps the most obvious reason for trying to generate content algorithmically is that it removes the need for having a human designer or artist generate that content. Humans are expensive and slow, and it seems we need more and more of them all the time. Of course, threatening to put designers out of their jobs is no way to sell procedural game content generation to designers and artists. We could therefore turn the argument around: content generation, especially embedded in intelligent design tools, can augment the creativity of individual human creators. The question therefore is: can computers come up with new games - or will they just generate the next Halo? --------------------------------------------------- Hertfordshire Computer Science Research Colloquium http://cs-colloq.stca.herts.ac.uk