UNIVERSITY OF HERTFORDSHIRE COMPUTER SCIENCE RESEARCH COLLOQUIUM presents "Animat Control by Spiking Neural Networks Evolved with a Genetic Algorithm" Prof. Borys Wrobel (Adam Mickiewicz University, Poznan, Poland) 23 April 2015 (*Thursday*) 11 am -12 noon Hatfield, College Lane Campus Seminar Room F326 Everyone is Welcome to Attend Refreshments will be available Abstract: Directional movement is an example of a minimally cognitive behaviour---a behaviour shown by even the simplest animals, and that can be explored using simple robots. Even very simple networks (such as natural and artificial genetic or neural networks) allow for control of the simplest search/avoidance behaviours. Moreover, this cognitive task can be made more difficult, so it can be seen as a possible stepping step toward advanced cognitive skills, both in biology and robotics. In biology, the topology and weights in networks controlling the behaviour of simple animals are rather evolved than learned. I will describe work done with an artificial life platform called GReaNs, developed in-house. The platform implements a genetic algorithm to evolve simple networks---artificial genetic networks or spiking neural networks. The way the way the topology and weighs are encoded in artificial genomes is inspired by genetic networks. This results in a mixed bio-inspired paradigm for neural networks (the network is encoded as if it were genetic, but works as neural). GReaNs allows evolving animats with multicellular soft bodies (each cell with a network with the same topology/weights, but different state), but we have thus far only explored control of such bodies with genetic networks. Control with spiking neural networks---on which I will concentrate during my presentation---was explored with much simpler animats, with pre-specified rigid circular shape. Each animat is controlled by one network, connected to two sensors (on the left and right front of the robot), and two actuators (which generate thrust, on the left and right back). Computational units in the network are modelled as either leaky integrate and fire neurons with a fixed threshold or adaptive-exponential integrate and fire neurons, with no pre-specified number of neurons or synapses. I will show results of the experiments on the evolution of such networks to control directional movement in 2-dimensional artificial environment with point light/sound/smell sources, and discuss the road toward more difficult tasks, which combine navigation of the environment with temporal/spatial pattern recognition. --------------------------------------------------- Hertfordshire Computer Science Research Colloquium http://cs-colloq.stca.herts.ac.uk